In the case of D2R Items you can use the Legendary Crests (which can be purchased or earned) to increase the likelihood of a 5-star gem appearing in dungeons that end the game. Although not all that traditional in its approach to presentation (most gacha are performed by "rolling" in a limited-time banner) the players are playing with randomness in the same way. In many ways this, gamers are using the Diablo brand has been working toward these mechanics since its inception, such as Maddy Myers wrote a few weeks ago.
Diablo Immortal also, in no uncertain terms, pulls directly from a "feeding" mechanism that many Japanese, Korean, and Chinese mobile games have normalized for more than a decade. "Feeding" entails raising the stats, attributes, or rarity of a particular item by receiving a duplicate drop. The duplicates are fed to an item of similar rarity, which increases the overall stats of an item. Generally there are five copies as industry standard to max the character or item.
My first experience with "feeding" was through Fate/Grand Order, which was originally published by Japan in July of 2015 and produced a total revenue of $4 billion dollars worldwide in 2019. To create a character that was the best it can be, I needed to obtain copies of each. If a certain advertisement came along I spent around 300 euros to acquire the 5-star character I had coveted all my life. But I didn't get the identical copies I needed to realize the full potential of this character. Since the rate for the most sought-after 5-star characters in the range of 11%, it's an unsurprising that I did not manage to get a copy of the character during my time playing the game (which I've since removed). As of July 20, 2021, Fate/Grand Order was the seventh most popular mobile game to be sold the past, and was placed in front of Konami's Puzzle and Dragons, which is, as I mentioned, is also a gacha-based game.
In the GDC 2021 presentation, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that its process for creating characters was to get the highest possible capital from its audiences. Its Raiden Shogun and Kokomi character reruns of March 2022 alone earned the company more than $33 million in revenue.
The moment was immortalized by memes and mockery, much of it rooted in disappointing expectations of the public: Fans who attended BlizzCon 2018 were expecting "Diablo 2 Resurrected" news. It also stemmed from the stigma that still surrounds gaming on mobile devices in the West as the adoption of smartphones as gaming platforms is much slower than the majority parts of the planet.
Since the game's release, "Diablo 2 Resurrected" has raised its profile, and alpha and beta tests proved the game was an incredibly full-on traditional Diablo experience. (It was also helpful that Blizzard determined to bring it to PC.) In the Diablo series is among the most influential games in contemporary game design. It has popularized gameplay loops that center acquiring randomized "loot" to enhance your character's role-playing strong. "Diablo 2" released in the last few months and remastered, firmly established the loop, while "Diablo 3" which Cheng also worked on, simplified and enhanced it.
While the year of 2018 was hard for Cheng and the team, he said it strengthened their resolve to show "Immortal" as a game worthy for the Diablo series. Its mobile launch is free and opens the series to buy D2R Items its largest potential player base yet. The game releases June 2.