Blockchain in Media and Entertainment Market Insights

Blockchain technology has several potential use cases in the media and entertainment industry, including:

  1. Piracy prevention: Blockchain technology can be used to track the lifecycle of any asset, including movies, videos, and music, thereby reducing piracy of intellectual property and protecting copyrights.

  2. Royalty payments: Blockchain technology can enable streamlined royalty payments, micropayments, and usage-based payments, which can greatly benefit artists, musicians, and other content creators.

  3. Digital identity verification: Blockchain technology can be used to verify identities, limit sharing, and retain ownership of digital assets 1. This can be especially useful for creators who want to retain control over their work.

  4. Efficient distribution: Blockchain technology can make content distribution more efficient, secure, transparent, and automated by eliminating intermediaries and enabling direct peer-to-peer transactions between content creators and consumers.

According to MRFR analysis, the global Blockchain in Media and Entertainment Market is expected to register a CAGR of 52.8% from 2022 to 2030 and hold a value of over USD 11,766.5 million by 2030.

Blockchain raises to a distributed ledger technology that keeps digital assets unaltered. It has been used by several entities such as media and entertainment, automotive, aerospace and defense, textile, power and energy, food and beverage, electronics, and many others. Its usage differentiates and organizes several processes such as transactions, and warehouse management. Blockchain technology aids decrease risk, suppressing fraud, and bring transparency in a scalable way for countless uses.The growing demand for safer and faster transactions coupled with the need to eliminate intercessors between creators and users are among the factors that are among foremost factors that fuel the market growth over the estimated period. However, lack of security, data breaches, and hitches faced while integrating with old systems are among the major restrictive factors that are expected to hurdle the growth of the market in the foreseen period.

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Regional Analysis

North America holds a prominent share of the blockchain in the media & entertainment market owing to the early adoption of new technologies in all industries and the existence of major solution providers in the region.

The blockchain in the media & entertainment market in Asia Pacific is anticipated to expand the fastest during the estimated period owing to growing investment by major players to provide services across the region and also owing to the growing demand for online content in main countries such as China, Japan, and India.

Market Segmentation

The global Blockchain in Media and Entertainment Market has been segmented into Type of blockchain, Enterprise size, and application

Based on the Type Of Blockchain, The global Blockchain in Media and Entertainment Market has been segmented into Public and Private.

Based on Enterprise Size, The global Blockchain in Media and Entertainment Market has been segmented into Small and Medium-sized Enterprises (SMEs) and Large Enterprises.

Based on Application, The global Blockchain in Media and Entertainment Market has been segmented into Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, and Payments.

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Key Players

Some of the key market players are Accenture PLC, BTL Group, Voice, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime, AS, IBM Corporation, SAP SE, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Nyiax Inc., MetaX

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