Astute Analytica has recently published a comprehensive report on the Enterprise Augmented Reality and Virtual Reality Market, which provides the latest data and insights into the market’s growth prospects and challenges. The report employs various tools, such as constraints and opportunity analysis, to evaluate the potential for new goods and services, helping businesses locate and forecast market opportunities.
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The report also includes a compilation of qualitative and quantitative evaluations made by subject-matter experts in their fields and representatives from various industries found all along the supply chain. The global enterprise augmented reality and virtual reality market is expected to grow to US$ 364.9 Billion by 2030, with an estimated compound annual growth rate of 39.2%. The market for enterprise AR-VR was valued at US$ 18.9 Billion in 2021.
The report discusses further findings that researchers made based on the comprehensive data and offers information on the state of the market, including kinds and applications based on various nations and important locations. It describes the market’s most active companies in detail, including attributes like corporate portfolio, business strategy, financial overview, recent developments, and industry share.
The leading companies in the Enterprise Augmented Reality and Virtual Reality Market include.
Key players in the global marketplace hold the majority of the market share which is close to 80%. The key players in the market are AWE Company, EON, Reality Inc., FXGear Inc., Google, Microsoft, Qualcomm Technologies, Cognitive3D, Samsung, Facebook Technologies LLC, Seiko Epson, LG Electronics, HP Development Company, L.P., and Huawei among others.
The report continuously monitors the direct impact of COVID-19, including updates on the Omicron mutation study, on the market, in addition to the indirect influence of related industries. The report contains observations on the impact of the pandemic.
Geographical regions are divided into several major categories for production, consumption, revenue (in US dollars), and market share in this analysis. The report discusses the predicted growth of the market in this region between 2021 and 2031.
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The segmentation overview of the Enterprise Augmented Reality and Virtual Reality Market includes.
Global Enterprise AR-VR market is segmented based on component, type, enterprise size, industry, and region. The global enterprise AR-VR market is sub-divided into various categories, such as-
By Component segment
- Hardware
- Headsets (HMDs/HUDs/Glasses)
- Displays
- Kiosks
- Software
- Services
By Type segment
- AR
- Marker less AR
- Location-based AR
- Projection based AR
- Superimposition AR
- Outlining AR
- VR
- Non-immersive VR
- Fully immersive VR
- Semi-immersive VR
- Augmented VR
- Collaborative VR
By Enterprise Size segment
- Large Enterprises
- SMBs
By Industry segment
- Retail
- E-Commerce
- Automotive
- Manufacturing & Logistics
- Construction & Real Estate
- Healthcare
- Education & Training
- Gaming
- Entertainment & Media
- Aerospace
- Travel & Tourism
- Others
By Region segment
- North America
- The U.S.
- Canada
- Mexico
- Europe
- Western Europe
- The UK
- Germany
- France
- Italy
- Spain
- Rest of Western Europe
- Eastern Europe
- Poland
- Russia
- Rest of Eastern Europe
- Western Europe
- Asia Pacific
- China
- India
- Japan
- Australia & New Zealand
- South Korea
- ASEAN
- Rest of Asia Pacific
- Middle East & Africa (MEA)
- UAE
- Saudi Arabia
- South Africa
- Rest of MEA
- South America
- Argentina
- Brazil
- Rest of South America
Overall, Astute Analytica’s report on the Enterprise Augmented Reality and Virtual Reality Market provides a comprehensive and valuable resource for businesses looking to understand the market’s current state and future growth prospects.
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