When playing Animal Crossing: New Horizons, one of the things that can be especially frustrating is the fact that it can be difficult to exercise control over which animals end up living on your island. This is one of the things that can make the game particularly difficult to play. Once you've reached the maximum number of ten villagers on your island paradise, there are only two ways to get rid of an animal that you don't like: either the animal will ask you to move away (a process that is randomly selected and difficult to control), or you can ask a visitor to your campsite if they want to move to the island. The animal will ask you to move away once you've reached the maximum number of ten villagers on your island paradise. Because the results obtained from the first method are not very reliable, a guide like this one was written to assist. There is no requirement that you start over on your island by clearing out everything and moving it all.
Originally published on May 9, 2023: In Animal Crossing: New Horizons, removing a villager from an island can be difficult for a number of different reasons. Maybe that particular villager isn't one of your favorites, or maybe you just want to give the population of your island a bit of a shakeup. Either way, you have the option to move them.
To begin, you will have to make a decision regarding the method by which you will replace your villager units.
Willingness to embark on a journey through time
You will need to be prepared and willing to travel forward in time (possibly quite a ways into the future) in order to bring new animals back to the campsite. Be sure to get it done at a time when you won't be disturbed and can just kick back and enjoy the game without having to worry about anything else. If you are the only participant in the game, you can always pick up where you left off at a later time if you find that you have to pause the action.
There will be no villagers of the type that you choose, but this is optional.
Peppy, Normal, Uchi (Big Sister), Snooty, Lazy, Cranky, and Smug are the eight different types of villagers that can be encountered in Animal Crossing: New Horizons. Peppy, Normal, and Uchi (Big Sister) are the two types of villagers that can be considered "Big Sisters."
If the population of your campsite already consists of all types of villagers with the exception of one, there is a sixty percent chance that your campsite will be populated with additional villagers of the type that is lacking from its population.
Step Two: Set the clock to 4:57 a. m. and wind the clock backwards.
As part of this procedure, you will need to check each day to see if any villagers have made their way to your campsite to see if any villagers have made their way to your campsite.
Instead of starting over at midnight, as one might anticipate, the game is reset at five in the morning. This is done to avoid any potential confusion. If you are logged on at 4:59 am, you will hear the bell chime, and then you will be booted into Isabelle's morning announcements while the game loads the events of the next day. If you are not logged on, you will not hear the bell chime. Disabling the option to synchronize the clock via the internet can be done in the Date and Time section of the settings.
The third step is to pay attention to Isabelle's announcements and publications.
You will be able to hear Isabelle make her announcements once you have brought the time on your device up to date and logged in. After that, you are going to log into the game and wait until it is five in the morning, presuming that she does not tell you that there is a camper on the island. After the bells in the Resident Services building have rung, Isabelle will make a subsequent announcement to those residing in the community. Move on to the following stage, which is step number four.
Isabelle tells you that there is a camper on the island as soon as you log in; she does not wait until 5:00 a. m. to make this announcement, as she does with the second batch of announcements. Move on to the third step at this time. Now that it is okay for you to interact with this new animal, you can move on to the fourth step of the process.
The fourth step is to retrieve the camper and replace it with a random villager of your choosing.
If it's someone you would be happy to have on your island, you should certainly offer your congratulations. Following an appropriate amount of conversation with them, you will be in a position to extend an invitation to them to take up residence on the island.
After you have extended the invitation to them, they may immediately accept it, they may immediately decline it, or they may say that they want to leave it up to chance and challenge you to a game of cards. All of these responses are possible immediately after you have extended the invitation. You shouldn't let the fact that you've been rejected a few times (or that you've lost a couple of rounds of cards) bring you down.
They will immediately head over to Resident Services to inquire about moving to the island once they have made the decision to take you up on your offer. Once they have made this decision, they will take advantage of your offer. When they get back to your island, if it already has ten villagers, they will tell you that the only way they could move here with you is if someone is willing to trade with the current villagers. As soon as they mention the name of the villager you'd like to take off the island with you, you are free to depart the island at your leisure.
However, if they say the name of a villager that you want to keep, there is no need to sacrifice a villager that you like in order to get the camper. You can get the camper without sacrificing a villager that you like. You are required to immediately return to the home screen of the Switch and quit the game if the camper names a villager who you do not wish to lose. If you do not want to lose that villager, you should not name them. Carry on doing this until they select the villager with whom you would like to leave the village. For example, if the last time you did this, you set the clock to 4:57 in the morning, you will need to change it. If you were fortunate enough to get a camper on the island, you won't be able to get another one for at least a few days because there won't be any more available. It varies, but we recommend that you operate under the assumption that there won't be any campers for a period of four days after you have gotten a reservation., it is instead a camper that was given out on May 2 instead.
You have a good reason to believe that there won't be any campers there on May 3, 4, 5, or 6 because of the weather. You need to fast forward your clock to May 8 at 4:57 a. m. in order to continue with your villager hunt. This will provide you with the opportunity to check both the 7 and the 8. in this case, it arrived on May 3; otherwise, it was delivered on May 4. You would continue your search for a camper after first setting your watch to the 9th of May at 4:57 AM. This would allow you to look for a camper on both the 8th and the 9th of May.