As for the new atlas passive tree, holy cow! I really loved the atlas passives per region before, but didn't love that they were exclusive to their region only. This removes that contingency and makes them atlas-wide, so players can finally specialize in certain types of content in the endgame! Finally, I can stop pretending like I know what's happening with Jun and focus more on things like Ritual and Harvest POE currency trade .

We'll announce our Siege of the Atlas expansion in just one week. In the meantime, here is another unique item you may discover in the Atlas! pic.twitter.com/erT9w1Oofg

— Path of Exile (@pathofexile) January 21, 2022


Some of the new items are absolutely bonkers, as well. Or at least, I think they are? Sometimes it feels like you need a Ph.D. in order to actually understand the implication of some items, or even how they work in the first place. Thankfully, the devs at GGG (specifically, Mark) are very responsive on reddit and clarify many things that the community doesn't quite understand or the nitty-gritty details of concern. You know, making sure we know that modifiers don't change how much they modify things based on how many things they are modifying. Thanks, Mark. It all makes sense now (it actually does, which is an achievement in and of itself).

Path of Exile is already a notoriously difficult game to get into, and adding another passive tree isn't quite helping. But this tree is only for those who reach and continue to push the post-story system of maps, and those people are quite excited due to the amount of customization this new tree offers. Ultimately, this league offers a lot of great changes that new and veteran players can look forward to. The week leading up to cheap POE divine orbs  the new league is always tough to suffer through, but planning out new builds and feeling the community vibe during this time never gets old.