The technical test, slated to Throne and Liberty Lucent be an invite-only event, will bring together players and guilds selected to participate across various platforms, including PC, PlayStation 5, and Xbox Series X | S. Amazon plans to send out invitations via email to the selected participants by or before September 14th. The cross-play technical test is a strategic move to assess the game's performance and interaction across different platforms, ensuring a seamless and enjoyable gaming experience for all players.

During the technical test, participants will be immersed in the world of Solisium, exploring its intricacies, testing the game's verticality, and encountering field events that add depth to the gameplay. A significant aspect of the test includes taking on dungeons and engaging in combat with Throne and Liberty's formidable world bosses. The game's emphasis on environmental utilization becomes evident in large-scale boss fights, where strategic use of the surroundings is crucial for success.

Guild Battles and Castle Sieges

Throne and Liberty's technical test will also feature guild battles, providing players with an opportunity to buy TL Lucent compete for territory and valuable loot. The competitive aspect of guild battles adds a layer of complexity to the game, fostering collaboration and strategic planning among guild members. Additionally, players can participate in castle sieges, offering a taste of large-scale battles where tactics, coordination, and skill play pivotal roles.

Feedback and Refinement

In a recent interview, representatives from Amazon highlighted their commitment to actively listening to player feedback, collaborating with NCSOFT to address concerns, and refining the gaming experience based on the invaluable input from the community. The technical test serves as a crucial phase for gathering data and insights that will contribute to the continuous improvement of Throne and Liberty. As players explore the game during the test period, their feedback will play a vital role in shaping the final adjustments needed for the global build.