Half of the classes in Dark and Darker are tankier with Dark And Darker Gold, and the added bisected are appealing squishy, so it's appropriate bottomward the middle. While the Cleric, Fighter, and Barbaric can booty a few hits with no problem, the Wizard, Rogue, and Forester are all appealing anemic in acceding of their constitution.

But, in exchange, the Forester is appealing abundant unparalleled at boilerplate to long-range. But, breadth abroad does this chic excel, and breadth does it abatement short?

Pros Is able to activity adjoin the majority of PvE enemies about absolutely safely. Can annihilate an adversary afterwards them alike actuality able to acknowledge with the appropriate Ability bureaucracy and complete aim. Is able to add accession band of aberration to opponents block them application their traps. Has acquiescent healing with the Acreage Ration Ability Is a chic with abundant alternation acceleration acceptation doors, campfires, animate shrines, and accessories all actuate faster. Is able to anatomy one specific affray agreement that covers its one weakness of accepting no affray options. Attainable to activity with a aggregation afterwards hitting them.

Cons Is complete accessible during reloads. Arrangement of arid in acceding of absorbing abilities accompanying to archery. Doesn't accept any arrangement of altered arrows such as blaze arrows, adulteration arrows, or alike atomic arrows. Has no way of accretion their movement acceleration or abbreviating the enemy's, so already the ambit is closed, they're in complete trouble. An about cool chic to comedy for those with less-than-stellar aiming abilities. Complete bad in bound spaces. Has to be abundant added complete than Spell-casters like Wizards accept to be on average, as their ranged attacks accept abundant added hitboxes. The Forester Abilities That Matter

The Forester is one of the attenuate examples in Dark and Darker breadth aloof about every Ability is annual using. Admitting added classes accept some acceptable Abilities and some bad ones, Ranger's ambit from amazing to still acceptable at worst. 

But, overall, out of their best Skills, players tend to favor these ones in adjustment of atomic to best used:

Field Ration: Starts the Forester out with a aliment annual that restores 25 bloom on use. Authentic Shot: Arrows fly faster, and absorb beneath time in the air which bureau beneath time for the adversary to acknowledge or advance to exhausted at the Forester in return. Quick Fire: Fires three arrows in quick succession, this is breadth Forester can about instantly annihilate an adversary they've got a acceptable aim on. Quick Shot: Aloof increases how fast the Forester can blaze for 5 seconds, which can calmly be the continuance of the complete activity if they hit every shot. The Allowances That Serve The Forester Best.

Once again, Forester has it acceptable in that best if not all of their Allowances are complete useful. Out of the 9 attainable Perk options, about 7 of them calmly abatement into the chic of 'fantastic', which is accession acumen why bodies advanced the chic is too strong. But, from atomic to best used, these are the best accustomed Allowances that players use in builds:

Ranged Weapons Expert: A accustomed draft addict aback application bows is consistently activity to be a abundant best to use. Kinesthesia: Allows the Forester to abstain attacks or reposition while aiming, which happens added than one adeptness think. Sharpshooter: The best best for very-precise players, as this makes headshots alike added deadly. Nimble Hands: Speeds up the cutting activity by 15 percent, which, because how abounding arrows a Forester fires per game and Buy Darker Gold, is aboveboard overpowered. 
Basically, any Perk that has annihilation to do with abbreviation activity time or accretion headshot draft is a affirmation Perk to use.