Pros Can calmly win a 1v1 if they get the jump on their adversary or if they're able to get at atomic a brace of New World Coins stabs in afore accepting hit in return. Can absolutely run circles about added classes, and accomplishing this is sometimes the best way to absolutely activity them, animate about the adversary and cutting them all over with a berserk dagger. Is able to move while airy application the appropriate Skill/Perk combination, which is baleful aback acclimated properly.

Has apparently the best DoTs(damage over time) out of anyone. Is able to lockpick chests afterwards defective an complete lockpick (which are abundantly adamantine to acquisition consistently). A authentic alcove crawler that can get in, boodle everything, and get out unnoticed. Can consistently accumulate enemies block them balked by closing doors abaft them, axis off lanterns, or annihilation abroad that makes use of their lightning-fast alternation speed.

Great at animating teammates because of their alternation acceleration and low Max HP that requires beneath healing items to get aback to full. Cons The squishiest chic in the game, with a abutting added actuality the Wizard, will die to mosquitos if the amateur isn't accurate and New World Gold for sale can calmly get one-shotted by a buffed-up Barbarian. Complete anemic adjoin Wizards if the Astrologer sees them advancing (it abandoned takes one Spell) Has a college ability attic than the added classes and an alike college ability ceiling.