These limitations will be the gap in player amounts and the zone in Path of exile currency which he fights.

Level 1-15 character - the difference is 3 levels. Level 16-31 personality - the maximum difference is 4 degrees. Level 32-47 character - the maximum difference is 5 degrees. Level 48-63 character - the maximum difference is 6 degrees. Amount 64-79 character - the maximum difference is 7 degrees. Level 80-95 character - the difference is 8 levels. Amount 96+ personality - the difference is 9 levels.

This means that a level 30 character can fight creatures between 26-34 to acquire the maximum number of things. If the gap is bigger, fewer points will be gained by it - originally the difference is for creatures 3-4 levels farther than the boundary may fall up to 20 percent of the value, although a few percentage. So let's hunt the monsters within the border supplied above.

There is one mechanic associated with gaining experience points - its own loss. Death will bring about the lack of experience points, while the participant is secure for your initial five acts, starting with action 6. The value is dependent upon the advancement in the story line - figures from action 6 to the end of the game lose 5% of the entire bar, characters participating in activities from the so-called endgame, i.e. those reserved for the persistent, shed 10%. It's worth remembering that the character cannot fall to cheap POE orbs a lower level of experience.